October 26 · Demo update
Auto Battle now uses the battle director that controls the AI armies. Support and relief forces follow the same field doctrine, and a siege replay drift bug is fixed.
Rule a house in China in 196 AD. Lead your armies in real time and keep a court of officers who remember the promises you make.
Watch the trailerBegin as Cao Cao, Liu Bei, Lu Bu, Sun Ce or another historical ruler, or create your own. Recruit officers, provision your army and choose where to expand. When armies meet, take command of the battle or let Auto Resolve settle it. The survivors and the wounded return to the same campaign.
Pause the map to weigh your council's proposals. Assign an officer to lead an army or develop a settlement, trade for grain and send envoys to seek peace. As rival courts grow, decide which border you can afford to leave undefended.
The full campaign leads to a struggle for the Mandate and a coalition of courts standing against you. The free demo gives you the first 50 days.
Set your formations' facing, hold a line or commit your cavalry. Morale and fatigue matter, and officers steady the soldiers near their banners. Before the fighting starts, choose a stratagem from the contact report; the enemy has plans of its own.

Command formations through battles with thousands of soldiers. Watch your men tire, rally a broken line and decide when to send in the reserves.
Officers ask for commands and offices, or a chance to face an old enemy. A promise has a deadline. Keeping your word builds trust; breaking it can turn those who value good faith against you.
Friends, spouses and sworn brothers steady each other's men in battle. Captured officers can be ransomed or exchanged. Deeds, wounds and rivalries follow them into their biographies and your campaign's Chronicle.
Two players lead separate historical houses on one map. Begin as allies, at peace or at war. Allies can join each other's battles and command their own armies; rivals compete for the realm. Save together and continue later, or meet in a one-on-one Custom Battle.
Multiplayer testing across separate PCs and connections is ongoing.
Watch the trailerThe Windows demo is available now. The full game is coming to Steam Early Access; Steam currently lists Q4 2026 as the planned release window.
Auto Battle now uses the battle director that controls the AI armies. Support and relief forces follow the same field doctrine, and a siege replay drift bug is fixed.
Spears protect threatened archers, bows fall back from infantry and the command line names visible enemy maneuvers. Siege auto-resolution has been adjusted against fought battles.
Officers bring requests and promises into the campaign. Duels now play out in a ring between the ranks, with updated single-combat presentation.
Balance, large-battle performance and localization are still being refined. Recent player reports include severe PC slowdown after battles; that issue remains under investigation.
A Windows campaign that runs through Day 50, with field battles, sieges, officers and court decisions. It supports solo play, a two-player campaign and one-on-one Custom Battles. The full campaign continues beyond the demo's limit.
The full Steam game is not yet available to buy. Steam lists a planned Q4 2026 Early Access release. An older Windows version is available on itch.io; it does not include the latest Steam demo updates.
The game has English and Simplified Chinese interfaces, plus keyboard, mouse and gamepad controls. Chinese localization is still being reviewed. Steam Deck and controller testing are ongoing; this is not a claim of Steam Deck verification.
An Epic Games Store release is being prepared, but it is not public and has no announced release date. The Android port is separate work in development. Neither is available through this website.
Use Steam Discussions or email [email protected]. Include what happened, your game build and the steps that reproduce it. A save file can help with campaign bugs.
The screenshots are genuine captures from development builds, recorded in October 2026. Some battles were set up for capture. The peach-garden background is illustrated key art. The linked trailer includes battles from the full game.
Some art and audio were made with generative AI during development and included as fixed assets. The game does not generate content or connect to third-party AI services while you play.
Build your court and take the field in the free Windows demo.